Rifts Adventure Guide Setting - Legend of the Five RingsA step by step guide to creating and running Rifts adventures (and role playing games in general). A how to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Real life playing experiences and lots of examples are presented. Over 200 adventure ideas (101 adventure ideas for North America, 32 'Burb adventure ideas, plus 10 other
training methods and individual cultures of the Fire-Aspected clans: The Blazing Dancers
deep tiger anemone
• Never-before-seen background information on Aegis
sat a frail man as old as any she had ever seen
Both files are book-marked and have hyperlinks in the Table of Contents as well as the Index for ease of use
• More than 30 new Archetypes for you and your players to place in harm's way
sinister text called The King in Yellow drove those who read it to madness
Powerful spellcasters called Sertori come from every corner of Gamandria to the mountain city of Talyr
While in pursuit of a lost medallion
Savage Worlds handles pulp action
nor are they government agents
Survivors toil beneath the bootheel of their privileged Synthetic overlords